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Question by AnC_CN · Sep 20, 2017 at 02:52 PM · unity 5unityeditorserializationassignserializedproperty

Unity Editor SerializedProperty how to assign to array with larger data directly.

I have a problem about the SerializedProperty when is array. i always set one value to one element of SerializedProperty (array) with GetArrayElementAtIndex().xxxValue. but now i have some data from other list, it always a lot. so i do this way:

 List<string> dataFromOther = new List<string>();
         //mySerializedProperty is Array of SerializedProperty == Custom.dataList
         //now i have a data List from other,i need serialize in serializedProperty.
         mySerializedProperty.arraySize = dataFromOther.Count;
         for (int i = 0; i < dataFromOther.Count; ++i)
         {
             mySerializedProperty.GetArrayElementAtIndex(i).stringValue = dataFromOther[i];
         }

I traverse the dataFromOther List to assign every value to SerializedProperty every value. As you see. it slow in my Editor. it trouble with me.

and i want to assign directly. Because is Custom is Serializableand mySerializedProperty is dataList of string. so code like this: List dataFromOther = new List(); custom.dataList=dataFromOther .

this look like good, but i test it, and find it not to save.And last i try to use reflection. it always not save.

i know mix the way of Editor Serialize and the way of convert to actual class to assign directly. it result always strange.

For the problem, How can i do it ? I need a fast way to assign to SerializedProperty (is array) from other array data.

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Answer by AnC_CN · Sep 21, 2017 at 04:50 AM

sorry i ask a duplicate question. Use reflection and Undo.Record to assign directly, but mix actual class type and SerializedProperty with carefully ,sometimes it is strange.

refer http://answers.unity3d.com/questions/1408957/unity-custom-editor-when-i-motify-bytearray-field.html

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