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Question by Hertex · Sep 18, 2017 at 10:00 PM · c#3rd person camerarotate-around

Third Person camera, how to rotate around character?

I have created this script, my camera look to character and follow him, but cannot rotate around him.

here my script:

 Vector3 offset = Vector3.zero;
 Vector3 velocity = Vector3.zero;

 public float distance = 10f;
 float currentDistance;
 float minDistance = 16f;
 float maxDistance = 20f;

 public float height = 8f;
 public float targetHeadHeight = 7f;

 float smooth = 0.3f;
 
 public Transform target; //for read target position

 void Awake(){
     offset = new Vector3 (target.position.x, (target.position.y + height), (target.position.z - distance));
     transform.position = offset;
 }

 void Update(){
     LookAtTarget ();
 }

 void LateUpdate(){
     UpdatePosition ();
 }

 void LookAtTarget(){
     Vector3 relativePos = target.position - transform.position;
     Vector3 y = new Vector3 (0, targetHeadHeight, 0);
     Quaternion newRotation = Quaternion.LookRotation (relativePos + y);
     transform.rotation = Quaternion.Slerp (transform.rotation, newRotation, 10f * Time.deltaTime);
 }
 

 void UpdatePosition(){
     currentDistance = Vector3.Distance (transform.position, target.position);

     if (currentDistance < minDistance) {
         currentDistance = minDistance;
     } else if (currentDistance > maxDistance) {
         currentDistance = maxDistance;
     }

     distance = currentDistance;

     offset = new Vector3 (target.position.x, (target.position.y + height), (target.position.z - distance));
     transform.position = Vector3.SmoothDamp (transform.position, offset, ref velocity , smooth);
 }
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Answer by tormentoarmagedoom · Sep 19, 2017 at 07:53 AM

Good day @Hertex !

Look at this post, and this code. You need to reate an "offset", a "pivot" to do it.

  public class Orbit : MonoBehaviour {
  
      public float turnSpeed = 4.0f;
      public Transform player;
  
      private Vector3 offset;
  
      void Start () {
          offset = new Vector3(player.position.x, player.position.y + 8.0f, player.position.z + 7.0f);
      }
  
      void LateUpdate()
      {
          offset = Quaternion.AngleAxis (Input.GetAxis("Mouse X") * turnSpeed, Vector3.up) * offset;
          transform.position = player.position + offset; 
          transform.LookAt(player.position);
      }
  }

If helped, mark the answer as good please

Bye :D

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avatar image Hertex · Sep 19, 2017 at 02:36 PM 0
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it works dude thank's a lot!

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