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SetScriptingDefineSymbolsForGroup working is strange
My app crashed by "UNITY_DEBUG" define.
In some situation, "UNITY_DEBUG" define is not applied while generate methods_pointedto_by_uievents.xml.
(I guess methods_pointedto_by_uievents.xml was related Unity Inspector logic)
It occured when first build without "UNITY_DEBUG" define and then next build with "UNITY_DEBUG" define.
I use "SetScriptingDefineSymbolsForGroup" API before call "BuildPipeline.BuildPlayer.
Following is pseduo code and test steps.
Step 1. build "Release"
[AutoBuilder.cs]
 // Apply Defines
         PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, "SOME_DEFINES");
         
 // Run Build
 BuildPipeline.BuildPlayer(GetScenePaths(), buildTargetPath, BuildTarget.Android, options);
Step 2. build "Debug"
[AutoBuilder.cs]
 // Apply Defines
 PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, "UNITY_DEBUG;SOME_DEFINES");
 
 // Run Build
 BuildPipeline.BuildPlayer(GetScenePaths(), buildTargetPath, BuildTarget.Android, options);
Step 3. run my app created in Step 2.
Crash! It caused by nothing functions definition about UNITY_DEBUG define in methods_pointedto_by_uievents.xml (see attached under image)
Following is pseduo code of the functions
[DebugMgr.cs / class DebugMgr]
 #if UNITY_DEBUG
 public void ShareMail()
 {
 }
 
 public void ShowNativeShare()
 {
 }
 ... ...
 #endif

Left side is methods_pointedto_by_uievents.xml of good.(debug)
Right side is methods_pointedto_by_uievents.xml of crashed.(also debug)
There is no functions of "DebugMgr(under UNITY_DEBUG define)" and caused by it.
but, once again build debug mode, the "DebugMgr" code generated in methods_pointedto_by_uievents.xml (Left side)
In summary
- Release build -> Debug build -> Crashd! (Right side) 
- Release build -> Debug build -> Debug build -> fine. (Left side) 
I suspect that apply of SetScriptingDefineSymbolsForGroup is too late.
I think SetScriptingDefineSymbolsForGroup is applied after methods_pointedto_by_uievents.xml is created.
Let me know what the problem in my project is?
Is it not safe to use SetScriptingDefineSymbolsForGroup?
Shoud i use way of modify mcs.rsp?
What is guide that recommend in build unity3d projects?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                