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Photon Instantiate once at startup?
So I am having some issue syncing my game, So I don't exactly have a set "scene" like most games where I place objects. Basically my "scenes" are generated at runtime randomly. Its pretty basic I have a for loop that creates prefabs at random locations within a range. This works perfectly on single player. Now I tried to go ahead and set this up with photon and it does not work. Well it works but not as intended. Basically every time a new client joins the game it generates NEW planets for him and his instance of the game. So basically I have different planets then someone else. So how could I go about fixing this?
What is the best way to do this? All planets have photon view attached to them as well. Any ideas?
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