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Question by calvintmoss · Oct 02, 2014 at 05:51 PM · gameobjectinstantiatephoton

Photon Instantiate once at startup?

So I am having some issue syncing my game, So I don't exactly have a set "scene" like most games where I place objects. Basically my "scenes" are generated at runtime randomly. Its pretty basic I have a for loop that creates prefabs at random locations within a range. This works perfectly on single player. Now I tried to go ahead and set this up with photon and it does not work. Well it works but not as intended. Basically every time a new client joins the game it generates NEW planets for him and his instance of the game. So basically I have different planets then someone else. So how could I go about fixing this?

What is the best way to do this? All planets have photon view attached to them as well. Any ideas?

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