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Question by seieibob · Aug 30, 2013 at 02:27 AM · editoreditorwindow

Dock Game Window In Code?

Hello! I'm trying to dock the game window next to the scene window in code. I'm doing this through what ideally would look like:

     EditorWindow gameWindow = EditorWindow.GetWindow<UnityEditor.GameView>(typeof(UnityEditor.SceneView));


UnityEditor.SceneView exists, but GameView does not. The obvious solution seems to be to pass in a generic type, but I've tried reflection and it's beyond me at this point. I have code to obtain the Game Window as an EditorWindow:

     static EditorWindow GetMainGameView(){
         //Creates a game window. Only works if there isn't one already.
         EditorApplication.ExecuteMenuItem("Window/Game");
         
         System.Type T = System.Type.GetType("UnityEditor.GameView,UnityEditor");
         System.Reflection.MethodInfo GetMainGameView = T.GetMethod("GetMainGameView",System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
         System.Object Res = GetMainGameView.Invoke(null,null);
         return (EditorWindow)Res;
     }


Any help would be hugely appreciated. Thanks!

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Answer by horatiu665 · Feb 07, 2018 at 11:33 AM

My solution based on: https://answers.unity.com/questions/1237463/how-do-i-get-a-reference-to-the-default-editor-win.html

Basically parse all the existing EditorWindow s by their title.

         using System.Linq;

         [MenuItem("Build/Open Build Window")]
         public static void OpenBuildWindow()
         {
             // try to dock next to Game window
             EditorWindow[] windows = Resources.FindObjectsOfTypeAll<EditorWindow>();
             var gameWindow = windows.FirstOrDefault(e => e.titleContent.text.Contains("Game"));
 
             if (gameWindow != null)
             {
                 GetWindow<BuildScriptWindow>("Build Window", true, gameWindow.GetType());
             }
             else
             {
                 GetWindow<BuildScriptWindow>("Build Window", true);
             }
         }
 


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