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This question was closed Feb 18, 2018 at 08:22 PM by LinkUpGames for the following reason:

Found the solution myself.

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Question by LinkUpGames · Feb 18, 2018 at 07:56 PM · c#vector3charactercontroller

Normalized Vector3 doesn't allow for jumping?

Hey there, so I wanted to normalize my movement Vector3 form the CharacterController.Move in the scripting API. While the code works for normalizing the speed of movement on the x and the z. It also (from what I've gathered) normalizes the y axis. Jumping does not work at all and gravity is applied in a very janky slow downward movement. I think the solution is to only normalize the x and z movement and allow the y to remain un-normalized but I'm not exactly sure how. Any suggestions? Here is the code:

 float h = Input.GetAxis( "Horizontal" );
  float v = Input.GetAxis( "Vertical" );
  
  if ( controller.IsGrounded )
  {
      if ( Input.GetButton( "Jump" ) )
      {
          moveDirection.Set( h, jumpSpeed, v );
      }
      else
      {
          moveDirection.Set( h, 0, v );
      }
  
      moveDirection    = transform.TransformDirection( moveDirection );
      moveDirection    = moveDirection.normalized * ( groundSpeed * Time.deltaTime );
  }
 moveDirection.y -= gravity * Time.deltaTime;
 controller.Move( moveDirection );
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