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How do you control where your animation starts?
I am working with two different 2D animations. The first animation has a character coming out of a portal then the portal disappears. Immediately after that, a second animation plays my falling animation. The problem is once the first animation is done playing the falling animation plays in a slightly different spot than where the first animation left off at. Any help?
Answer by Akusan · Sep 12, 2017 at 07:53 PM
Sounds like you are trying to create an animation where your character exits through a portal (where animation is played) but falls because there is no ground, where a fall animation is played.
You probably just need another state in your FSM to make sure that after exiting your portal, your character is in the right spot, and then from that new FSM node, you create the condition for your character to play the animation when falling. Instead of exiting the portal and then going straight to the falling animation.
You could take a 7 sec gif using gyazo or a screenshot of your FSM, maybe show your animation script so others can get a better idea of your issue.
Good luck. I hope this helps.