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Question by
sujon335 · Dec 15, 2015 at 09:32 PM ·
3d modelsimporting assets
Loading 3d models at runtime in Unity3d
I'm trying to import 3d asset from remote ftp server. I have the idea of "AssetBundle" but here I need to open the project in Unity, import the 3d models, create the bundles and then export the whole thing again. I'm looking for a way where i don't need to edit the source project again . Any help?
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