Question by 
               WyattJ1834 · Oct 17, 2017 at 10:51 PM · 
                c#programming  
              
 
              Unity2D Door and Button Pairing,Unity2D door and button pairing
I have two scripts. A door script and a button script.
Door (Excluding the first few lines):
 void Start () {
     button = FindObjectOfType<Button>();
     anim = GetComponent<Animator>();
     open = 1.0f;
     bc2D = GetComponent<BoxCollider2D>();
 }
 
 // Update is called once per frame
 void Update ()
 {
     //assigns the blend variable in the animator to another mutable variable
     open_ = anim.GetFloat("Blend");
     //Checks to see if the button is pressed
     if (button.buttonCode == doorCode)
     {
         if (button.Pressed == true)
         {
             //Finds the door with the corresponding code and opens it 
             anim.SetBool("open", true);
             bc2D.enabled = false;
             if (anim.GetFloat("Blend") < open)
             {
                 open_ += 0.05f;
                 anim.SetFloat("Blend", open_);
             }
         }
     }
     if (button.Pressed == false)
     {
         if (button.buttonCode == doorCode)
         {
             anim.SetBool("open", false);
             bc2D.enabled = true;
             if (anim.GetFloat("Blend") > 0)
             {
                 open_ -= 0.05f;
                 anim.SetFloat("Blend", open_);
             }
         }
     }
 }
Button (Again excluding the first few lines):
 void Start () {
     anim = GetComponent<Animator>();
     canTriggerButton = FindObjectOfType<CanTriggerButton>();
 }
 void Update()
 {
     Pressed = anim.GetBool("pressed");
 }
 void OnTriggerEnter2D(Collider2D other)
 {
     inside += 1;
     if (canTriggerButton.canTriggerButton == true)
     {
         anim.SetBool("pressed", true);
     }
 }
 void OnTriggerExit2D(Collider2D other)
 {
     inside -= 1;
     if (canTriggerButton.canTriggerButton == true && inside==0)
     {
         anim.SetBool("pressed", false);
     }else
     {
         anim.SetBool("pressed", true);
     }
 }
I just barely learned C# so sorry if it's really crude code. If I only have one door and one button it works fine but if I add anymore, it starts breaking. Any tips for my coding would be appreciated. Or if there is an easy fix that I just can't see please help.,
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                