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Question by BoomZie · Jul 27, 2017 at 01:54 AM · collidertriggertext

On trigger show text

Hello, I'm making an indie horror game and i used this code to make the text appear when a player enters the collider and disappears when the player leaves it. it worked at first but as i progressed with making the game is stopped working, now the text shows up when i enter the collider but doesn't disappear when I leave it. Any help would be appreciated! here's my code.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Textlol : MonoBehaviour {

 public string text;
  bool display = false;

 // Use this for initialization
 void Start () {
     
 }

 // Update is called once per frame
 void Update() { }

 void OnTriggerEnter(Collider iCollide)
 {
    
 
     if (iCollide.transform.name == "Player")
     {

         display = true;

     }

 }

  void OnTriggerExit(Collider uCollide)
 {
     if (uCollide.transform.name == "player")
     {
         display = false;

     }
     if (display == false)
     {

         Destroy(gameObject);

     }
 }

  void OnGUI()
 {
     if (display ==true)
     {
         GUI.Box(new Rect(0, Screen.height / 1.21f, Screen.width / 1f, Screen.height / 19.58f), text);

     }
     else
     {
         Destroy(gameObject);
     }

 }

}

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Answer by jandd661 · Jul 27, 2017 at 02:15 AM

The first thing I saw was line 16 and 27. "Player" and "player". Debug.Log ("Player" == "player"); returns false

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