How to get the child collider of your own player when there is a collision between two players.
Hi,
I need a little help with detecting which collider my car hits another car with. Each car has several collider, but the one I'll be focusing on is the front collider. If I hit another car with my front end, I need it to add extra force to the hit. I don't care where I hit the other car, I just want to know, if I hit the car with my front collider (my child collider) add the extra force against the other car.
I've tried this:
  private void OnCollisionEnter(Collision collision)
     {
 
         // If the object we hit is the enemy
         if (collision.gameObject.tag == "Player")
         {
             if(collision.collider.name == "FrontCollider")
             {
                
                 float theirMagnitude =      collision.gameObject.GetComponent<Rigidbody>().velocity.magnitude;
                 float yourMagnitude = thisRigidbody.velocity.magnitude;
                 
                     float difference = thisRigidbody.velocity.magnitude - collision.gameObject.GetComponent<Rigidbody>().velocity.magnitude;
                 Debug.Log("hit");
                 // Calculate Angle Between the collision point and the player
                 Vector3 dir = collision.contacts[0].point - transform.position;
                     // We then get the opposite (-Vector3) and normalize it
                     dir = dir.normalized;
                 // And finally we add force in the direction of dir and multiply it by force. 
                 // This will push back the player
                 collision.gameObject.GetComponent<Rigidbody>().AddForce(dir * extraForce * thisRigidbody.velocity.magnitude);
             }
             
         }
 
     }
 
               The only problem is that when I collide with another car, it only works when I hit the front end of the other car. How do I ignore the other collider of the other car and only worry about my own child collider.
Thanks in advance. I appreciate it.
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