error CS1526: A new expression requires () or [] after type
I want to do spawnvalues . I can spawn enemy ai by z, x, . I only got one error :
Here is my script :
 using UnityEngine;
 using System.Collections;
 
 public class EnemiesSpawner : MonoBehaviour {
 public GameObject[] enemy;
 public Transform [] spawnPoints;
 public float spawnTime = 5f;
 public Vector3 spawnValues;
     
     void Start () {
      InvokeRepeating("Spawn", spawnTime, spawnTime); //Calls the "Spawn" function every 10 seconds.
 
     }
     
 
     void Spawn () {
     int spawnPointIndex = Random.Range (0, spawnPoints.Length -1); for( int spawnCount = 2 - 1 ; spawnCount >= 0 ; --spawnCount ) 
            Instantiate(enemy, spawnPoints[spawnPointIndex].position, spawnPoints[spawnPointIndex].rotation);
             Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), 1, Random.Range (-spawnValues.z, -spawnValues.z);
     }
 }
 
 
              Answer by saschandroid · Aug 17, 2016 at 09:45 AM
Missing ")" at the end of line 18/19?
 Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), 1, Random.Range (-spawnValues.z, -spawnValues.z);
 
 Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), 1, Random.Range (-spawnValues.z, -spawnValues.z) ) ; // <= here
 
              I got two errors :
.cs(18,20): error CS1502: The best overloaded method match for UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)' has some invalid arguments .cs(18,20): error CS1503: Argument #1' cannot convert UnityEngine.GameObject[]' expression to type UnityEngine.Object' 
enemy is an array of gameobjects here. If you want to spawn one gameobject from the array you have to use something like:
 Instantiate(enemy[0], ...
 
                  I don't have error when I added the Instantiate(enemy[0]
I have another line of for spawning is that gonna mess up anything? It's start at int spawncount : Here is my code now :
 using UnityEngine;
 using System.Collections;
 
 public class EnemiesSpawner : $$anonymous$$onoBehaviour {
 public GameObject[] enemy;
 public Transform [] spawnPoints;
 public float spawnTime = 5f;
 public Vector3 spawnValues;
     
     void Start () {
      InvokeRepeating("Spawn", spawnTime, spawnTime); //Calls the "Spawn" function every 10 seconds.
 
     }
     
 
     void Spawn () {
     int spawnPointIndex = Random.Range (0, spawnPoints.Length -1); for( int spawnCount = 2 - 1 ; spawnCount >= 0 ; --spawnCount ) 
            Instantiate(enemy[10], spawnPoints[spawnPointIndex].position, spawnPoints[spawnPointIndex].rotation);
              Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), 1, Random.Range (-spawnValues.z, -spawnValues.z) ) ; // <= here
     }
 }
 
                   Your answer