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Using a Launcher made in Visual C#
Hello. As the title suggest i tried (and made) a launcher made in Visual C# to start my unity game. It works, though not exactly the way i wanted it to; it starts it, but the "default" unity launcher, the one with the resolution and quality still appears. How can i make it that it doesn't, so MY launcher will automatically start the game?
ps; I'm a literate newbie and i couldn't find any answers ( or ones that i can understand ).
Answer by Hellium · Aug 30, 2018 at 10:33 AM
Can't you simply disable the Display Resolution Dialog
in the Unity Build Settings? (Under Resolution and Presentation
menu of the Player Settings)
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