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               Question by 
               Haeder2132 · Sep 15, 2017 at 08:45 AM · 
                c#scripting problemscenebeginnerbool  
              
 
              bool doesn't change??
bool doesn't change??
using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine.UI; using UnityEngine;
public class Buy_H : MonoBehaviour { public GameObject CrystalsText; private bool Buyed_L = false; private bool Buyed_H = false;
 void Start()
 {
     DataManegement.datamanegement.LoadData();
     CrystalsText.GetComponent<Text>().text = DataManegement.datamanegement.AllCrystals.ToString() + " ";
 }
 public void BackToGame()
 {
     if (Buyed_L == false)
     {
         SceneManager.LoadScene("Main");
     }
     else
     {
         SceneManager.LoadScene("Level_2");
     }
     if (Buyed_H == false)
     {
         
     }
     else
     {
         
     }
 }
 public void BUY_H()
 {
     if (DataManegement.datamanegement.AllCrystals < 20)
         Debug.Log("ﺔﻴﻓﺎﻛ ﺮﻫﺍﻮﺟ ﻚﻳﺪﻟ ﺲﻴﻟ");
     else
     {
         DataManegement.datamanegement.AllCrystals -= 20;
         Buyed_H = true;
         DataManegement.datamanegement.SaveData();
         SceneManager.LoadScene("Shop");
     }
 }
 public void BUY_L()
 {
     if (DataManegement.datamanegement.AllCrystals < 75)
         Debug.Log("ﺔﻴﻓﺎﻛ ﺮﻫﺍﻮﺟ ﻚﻳﺪﻟ ﺲﻴﻟ");
     else
     {
         DataManegement.datamanegement.AllCrystals -= 75;
         Buyed_L = true;
         DataManegement.datamanegement.SaveData();
         SceneManager.LoadScene("Shop");
     }
 }
}
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                