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Question by Skyfall106_Gaming · Sep 15, 2017 at 08:47 AM · c#unity 5uiresources

Resource Counting

Hey. Im trying to make a Resource manager. I have a system where you can chop down trees but I want ot make it so you get wood if it is fallen. I have referenced the UI and made an int but I cant figure out how I can detect if a tree has been fallen. I will reference my Tree script (The collider has a tag for the axe to work)

[code] using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Tree : MonoBehaviour { //Variables GameObject thisTree; public int treeHealth = 5; public bool isFallen = false;

 public void Start()
 {
     thisTree = transform.parent.gameObject;
 }

 public void Update()
 {
     if(treeHealth <= 0 && isFallen == false)
     {
         Rigidbody rb = thisTree.AddComponent<Rigidbody>();
         rb.isKinematic = false;
         rb.useGravity = true;
         rb.AddForce(Vector3.forward, ForceMode.Impulse);
         StartCoroutine(destroyTree());
         isFallen = true;
     }
 }

 public IEnumerator destroyTree()
 {
     yield return new WaitForSeconds(10);
     Destroy(thisTree);
 }

}

[/code]

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Answer by kaplica · Sep 15, 2017 at 08:54 AM

This is what you need:)

Sample the height at the given position defined in world space, relative to the terrain space.

https://docs.unity3d.com/ScriptReference/Terrain.SampleHeight.html

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avatar image Skyfall106_Gaming · Sep 15, 2017 at 12:43 PM 0
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Im sorry. I dont really understand what it is. It wasnt very clear

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