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Question by Ssali_muhamood123 · Apr 05, 2015 at 07:51 PM · javascriptgameobjectscriptingbasicsmousepositionrunner

hi, i dont understand this error.

Assets/MoveRight.cs(113,20): error CS0411: The type arguments for method `UnityEngine.GameObject.GetComponent()' cannot be inferred from the usage. Try specifying the type arguments explicitly

in this script

using UnityEngine; using System.Collections;

public class MoveRight : MonoBehaviour { public Vector3 moveSpeed = new Vector3(); private bool moving = false; private GameObject[] scene; private GameObject bg; public AudioClip completeSound; private GameObject[] buttons; private GameObject completeText; private bool ended = false; public Font goodDog;

 //Use this for initialization
 void Start()
 {
     scene = GameObject.FindGameObjectsWithTag("Moveable");
     bg = GameObject.Find("Background");
     buttons = GameObject.FindGameObjectsWithTag("Buttons");
 }
 
 // Update is called once per frame
 void Update()
 {
     if (Application.platform == RuntimePlatform.Android)
     {
         if (Input.touchCount > 0)
         {
             if (Input.GetTouch(0).phase == TouchPhase.Began)
             {
                 CheckTouch(Input.GetTouch(0).position, "began");
             } else if (Input.GetTouch(0).phase == TouchPhase.Ended)
             {
                 CheckTouch(Input.GetTouch(0).position, "ended");
             }
         }
     }
     
     if (Application.platform == RuntimePlatform.OSXEditor)
     {
         if (Input.GetMouseButtonDown(0))
         {
             CheckTouch(Input.mousePosition, "began");
         }
         
         if (Input.GetMouseButtonUp(0))
         {
             CheckTouch(Input.mousePosition, "ended");
         }
     }
     
     // Move if button is pressed && stage is not over
     if (moving && bg.transform.position.x > -4.8f)
     {
         for (int i = 0; i < scene.Length; i++)
         {
             if (scene [i] != null)
             {
                 scene [i].transform.position -= moveSpeed;
             }
         }
     }
     
     // Stage Completed
     if (bg.transform.position.x <= -4.8f && ended == false)
     {
         Alert("complete");
     }
 }
 
 void CheckTouch(Vector3 pos, string phase)
 {
     Vector3 wp = Camera.main.ScreenToWorldPoint(pos);
     Vector2 touchPos = new Vector2(wp.x, wp.y);
     Collider2D hit = Physics2D.OverlapPoint(touchPos);
     
     if (hit.gameObject.name == "RightButton" && hit && phase == "began")
     {
         moving = true;
     }
     
     if (hit.gameObject.name == "RightButton" && hit && phase == "ended")
     {
         moving = false;
     }
 }
 
 public void Alert(string action)
 {
     ended = true;
     
     completeText = new GameObject();
     completeText.AddComponent("GUIText");
     completeText.guiText.font = goodDog;
     completeText.guiText.fontSize = 50;
     completeText.guiText.color = new Color(255, 0, 0);
     
     if (action == "complete")
     {
         AudioSource.PlayClipAtPoint(completeSound, transform.position);
         
         completeText.guiText.text = "Level Complete!";
         completeText.guiText.transform.position = new Vector3(0.24f, 0.88f, 0);
         
     } else
     {
         completeText.guiText.text = "Game Over";
         completeText.guiText.transform.position = new Vector3(0.36f, 0.88f, 0);
     }
     
     bg.GetComponent ().stop ();
     
     for(int i = 0; i < buttons.Length; i++) 
     {
         buttons[i].renderer.enabled = false;
         Invoke("restart", 2);
     }
 }
 
 void restart()
 {   
     Application.LoadLevel(Application.loadedLevel);
 }

}

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Answer by tanoshimi · Apr 05, 2015 at 07:54 PM

Pretty much exactly what the error says... what component are you trying to stop in this line? An audio source? An animation?

    bg.GetComponent ().stop ();

Use the generic version of GetComponent and supply the correct type. E.g.

    bg.GetComponent<AudioSource>().Stop();

(Also note correct capitalisation of Stop() method)

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Answer by codemaker2015 · Jul 09, 2020 at 08:48 AM

Use the GetComponent method with type.

 //gameObject.GetComponent<type>()
 gameObject.GetComponent<AudioSource>().Stop();
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