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Question by
Edson · Sep 14, 2017 at 04:44 PM ·
textureprojectormappingprojection
Baking/Mapping projection texture into object texture
Let's say there are 100 cubes packed together with a large projector projecting texture on them. Is it possible to map / bake the projected texture and overlay the original texture of the cubes. So that when the cubes scatter and still have the original projected texture on them.
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