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Question by jmflu · Jan 13, 2014 at 10:07 AM · texturematerialexportmaya

(Noob) Losing material color from Maya to Unity?

Very new to modeling and unity, but brought my oject into Unity and had all the colors the way I wanted (just via basic materials and colors no actual texturing) but when I export (have tried .fbx and mayaacii) it imports with none of its colors (although they are recognized in the inspector but not loaded)

Is there an easy way to just export with all of my colors? Because I don't know where maya saves the material even if I wanted to manually reload them in unity.

Thanks

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avatar image tanoshimi · Jan 13, 2014 at 12:24 PM 1
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Your question title says "from $$anonymous$$aya to Unity" but your body text says "I made an object in Unity"...

avatar image jmflu · Jan 13, 2014 at 09:23 PM 0
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Oh sorry about that, I meant brought INTO unity.

I found that exporting as mayascii kept the color but it still didn't come out right. I have a slight transparency on the object to add effect but when it is brought into Unity it is much $$anonymous$$ORE transparent than my maya object. Is there a way to edit the transparency so that it is less "see-through"?

avatar image jmflu · Jan 16, 2014 at 10:23 AM 0
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any help on this? I created in maya and want to bring into unity... without losing the material / texture

avatar image Calum-McManus · Jan 16, 2014 at 03:28 PM 0
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You have to create a material in Unity3d, select a shader, import and then add on the texture and normal maps (if you have them)

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