Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dragonking300 · Mar 08, 2017 at 11:13 PM · c#camerascripting problembeginnercamera follow

I'm clueless about how to make my script change its position based on how close it is to the wall..

Problem: After spending several hours on different tutorials(mainly this one https://www.youtube.com/watch?v=MkbovxhwM4I) I have no clue how to execute a script that makes my camera scale depending on how close it is to the wall. if I bound the camera to a empty gameobject with a rigidbody, the camera wouldn't try to go back to its main position. Also, the tutorial has problems like introducing code out of video and has code to make the camera orbit mixed in when all I want is a few fixed positions.

What I want: Simply all I want is my camera to to move closer/farther depending on how close it is to the wall. There is no complicated geometry to account for. I have the 6 fixed camera angles accounted for. I just don't know how to make my camera scale depending on how close it is to the wall :/

What my game's layout looks like alt text

My current script:

 using UnityEngine;
 using System.Collections;
 
 public class CameraScript : MonoBehaviour
 {
 
     public int count;
     private Vector3 Campos;
     public Transform player;
     public GameObject Player;
     public int Distance;
   
 
     public void Start()
     {
 
     }
 
     // Update is called once per frame
 
 
     void FixedUpdate()
     {
         transform.position = Player.transform.position + Campos;
         transform.LookAt(player);
     }
     public void Update()
     {
         if (count == 0)
         {
 
 
             Campos = new Vector3(0f, 5f, -15f);
             Debug.Log(count);
             Player.transform.eulerAngles = new Vector3(0f, 0f, 0f);
 
         }
         else
         {
             if (count == 1)
             {
 
 
                 Campos = new Vector3(15f, 5f, 0f);
                 Debug.Log(count);
                 Player.transform.eulerAngles = new Vector3(0f, 270f, 0f);
 
             }
             else
             {
                 if (count == 2)
                 {
 
 
                     Campos = new Vector3(0f, 5f, 7f);
                     Debug.Log(count);
                     Player.transform.eulerAngles = new Vector3(0f, 180f, 0f);
 
                 }
                 else
                 {
                     if (count == 3)
                     {
 
 
                         Campos = new Vector3(0f, 8f, 15);
                         Debug.Log(count);
                         Player.transform.eulerAngles = new Vector3(0f, 90f, 0f);
 
                     }
                     else
                     {
                         if (count <= -1)
                         {
                             count = 3;
                         }
                         else
                         {
                             if (count <= 4)
                             {
                                 count = 0;
                             }
                             //the script is going to account for the ceiling position and floor position so don't worry about that
                         }
                     }
                 }
             }
         }
     }
 }


my-stuff.png (254.9 kB)
Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image toddisarockstar · Mar 08, 2017 at 11:31 PM 0
Share

I believe the best way would be to use raycasting and adjust based on the distance from the hit.

avatar image dragonking300 toddisarockstar · Mar 09, 2017 at 12:36 AM 0
Share

Ik that I need to use raycast but I don't know how to execute that ;-;

avatar image toddisarockstar dragonking300 · Mar 09, 2017 at 01:53 AM 0
Share

hmmmm. do you need the camera to back up based on the players distance from the wall or the cameras distance from the wall?

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

316 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Changing TPP view to a FPP view after picking up object 1 Answer

How do i script basic attack animation? 3 Answers

,DontDestroyOnLoad Object spawns endlessly 1 Answer

[Newbie] Particle System not playing, C# (unity 5.5) 3 Answers

How to end a cinematic camera cycle 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges