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Question by
SoundLogic · Dec 07, 2013 at 03:24 PM ·
shaderterrainoffsetz-fighting
How to get Terrain to respect shader offset
I have tried just about everything I can think of to try to get terrain to respect another shader having an offset, but I still get z-fighting between them. The I'm using avoids z-fighting with everything else, but somehow, even if I replace the terrain shader with a basic one with nothing except a offset away from the camera AND a modified ztest, I still constantly get z-fighting. Does anyone know a fix for this? And no, moving the other shape above the terrain is not a viable option.
Comment
I've run into the same issue -- curious if you found a solution to this, or if anyone else has input.