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Vertex Offset Shader deforming verts but not the rendered mesh
I wrote a shader that makes an object wave like a flag, but it doesn't look like it's deforming. I can see the wireframe of the object move, but the actual skin isn't moving. Here is a picture. Thank you
windsock.jpg
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Are you using a skinned mesh renderer? If you are, you should try the built in cloth renderer. Aside from that, there's not really much in this image to tell us what's going wrong, how you are defor$$anonymous$$g the mesh, etc.