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Question by sholom1 · Jun 16, 2017 at 01:37 PM · scripting problemtransform.position

Transform.position returns strange position

I'm working on a script that should spawn an NPC on the porch of a house that will be Instantiated by the player during runtime.

This is the position of the porch (Named SpawnSpot) which is a child of the house. alt text

When i try to Get SpawnSpot.transform.position it always returns in every instance: 285.2, 0.6, 209.1; instead of its real position in this instance: 314.5, 1.24, 210.5

bandicam-2017-06-16-09-21-20-267.jpg (76.0 kB)
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Answer by UnityCoach · Jun 16, 2017 at 03:34 PM

What you see in the editor is the local position.

transform.position is the world position.

You can use transform.localPosition instead.

Though, for instantiation you usually want to use world position.

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avatar image sholom1 · Jun 16, 2017 at 04:01 PM 0
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doing transform.localposition returns -6.1, 1.2, 6.3 which is the offset spawnspot has from the position of the house, doing house.transform.position return 0,0,0 as it is not a child

avatar image sholom1 · Jun 16, 2017 at 04:09 PM 0
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no matter where the player places the building it always spawns the npc @ 285.2, 0.6, 209.1

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