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Question by Wawro01 · Mar 26, 2015 at 01:44 PM · renderingunity5

lightmapScaleOffset dont work in unity 5

Hi, I've recently updated project to Unity5 and run into the issue with lightmapScaleOffset. I used little hack for grass in my level when i manually changed light map scale and offset for lightmap. I used some reasonable values to "position" grass in some white space in lightmap.

In editor i can change lightmapScaleOffset in editor script and scene looks like picture on left. But after running game all values reset back to original/baked ones. When I'm changing values while game is running, grass is not changing at all, but in editor right values for light mapping are showed.

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screenshot-2015-03-25-1431.jpg (275.7 kB)
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avatar image renfei · Mar 31, 2015 at 10:24 AM 0
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we have the same issues occur when upgrade from unity 4 to unity5 , we have slice different, after we set the scale offset value to the mesh renderer , we can read the same value , but the ligthmap effect is wrong, it looks like all the mesh renderer use(1,1,0,0) value.

@Can unity guys take a look at this issue ??

avatar image Wawro01 · Apr 02, 2015 at 09:35 AM 0
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I will report bug on it, but I'm too lazy to create some test project on it.

avatar image Wawro01 · Apr 02, 2015 at 09:39 AM 0
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Actually, I'm too angry with unity5 to create bug report, almost every second feature from lightnig/lightmapping don't work as expected.

avatar image renfei · Apr 02, 2015 at 09:43 AM 0
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I've sent them the sample project. and once they reply, i'll let you know.

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