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Question by ClearRoseOfWar · Sep 14, 2017 at 01:51 AM · networkingprogramming

Network Chat System Help

Hello, I have an issue with networking. I am still learning things and Im trying to make a chat box. Its pretty simple, locally.

I have a canvas for the local player which has chat box. I instantiate a text gameobject (prefab) and parent it to the chat box, and change the text to what was input by the player.

It works fine locally, but its supposed to create a new chat box text entry on every players chat box, but it only works locally. This sctipt uses network behavior and is attached to the player. I was able to get an item to destroy across the server, but this wont work for me..

 /* ServerSide ADD TEXT TO CHATBOX: Player Chat */
     public void SendNewMessage(string message)
     {
 // Create a new Text Object Prefab
         GameObject newText = Instantiate(chatBoxText);
 // parent it to a local canvas's chat box
         newText.transform.SetParent(GetComponent<PlayerControl>().chatBoxContent.transform);
 // set the text to the inputed text
         newText.GetComponent<Text>().text = message;
     }
 
     [Command]
     public void CmdAddTextToChatBox_PlayerInput(string message)
     {
         RpcAddTextToChatBox_PlayerInput(message);
     }
 
     [ClientRpc]
     public void RpcAddTextToChatBox_PlayerInput(string message)
     {
         SendNewMessage(message);
     }
 
     public void AddTextToChatBox_PlayerInput()
     {
         CmdAddTextToChatBox_PlayerInput(playerInputFieldText.text);
     }


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avatar image ClearRoseOfWar · Sep 16, 2017 at 01:30 AM 0
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Any help would be appreciated :)

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