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Question by zak666 · Dec 08, 2017 at 03:35 AM · photonroomjoin

Photon Join room (Not Random Room)

hey gang just wondering how you join a room in photon (not joinrandomroom) but joint room with a name? Owner of the quest starts the room, other players joining the quest join his room :)

     public string QuestName;
     public string Username;
     public bool IamTheOwner;
 
 
 
     
     // Update is called once per frame
     public void LeveOnMission () {
         PhotonNetwork.Disconnect ();
     }
 
 
     void OnDisconnectedFromPhoton(){
         LoadQuest ();
     }
 
 
 
 
     void LoadQuest(){
         PhotonNetwork.autoJoinLobby = true;    // we join randomly. always. no need to join a lobby to get the list of rooms.
         PhotonNetwork.ConnectUsingSettings("EAO 0.1");
     }
 
 
 
     public  void OnConnectedToMaster()
     {
 
         string    RoomName = Username;
 
         if (IamTheOwner == false) {
             RoomOptions roomOptions = new RoomOptions () { isVisible = true, maxPlayers = 4};
             Debug.Log ("OnPhotonRandomJoinFailed() was called by PUN. No random room available, so we create one. Calling: PhotonNetwork.CreateRoom(null, new RoomOptions() {maxPlayers = 4}, null);");
             PhotonNetwork.JoinRoom(roomOptions);    
         }
 
         if (IamTheOwner == true) {
             RoomOptions roomOptions = new RoomOptions () { isVisible = true, maxPlayers = 4 };
             Debug.Log ("OnPhotonRandomJoinFailed() was called by PUN. No random room available, so we create one. Calling: PhotonNetwork.CreateRoom(null, new RoomOptions() {maxPlayers = 4}, null);");
             PhotonNetwork.CreateRoom (RoomName, roomOptions, TypedLobby.Default);
         }
     }
 
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Answer by ChristianSimon · Dec 12, 2017 at 09:54 AM

Hi,

in PUN you can join a room by its name, for example: PhotonNetwork.JoinRoom("Room Name");. You are currently using RoomOptions with JoinRoom function which won't work.

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avatar image Ikee_0521 · Feb 26, 2021 at 12:08 PM 0
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Hi! @ChristianSimon, I have a TextMeshProUGUI called EnterRoomName but it's not working. i was doing like this:

public void JoinRoom() {

         PhotonNetwork.JoinRoom(EnterRoomName .text);
      
         MenuManager.Instance.OpenMenu("loading");

     }

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