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Question by SROZOne · Jun 27, 2016 at 01:14 AM · unity5

Kart Skidding UI

Hello guys im trying to make a kart skidding like mario kart but i have problem with that look my code maybe can u help me with some code or tips.

This is the function of kart

 internal void KartIsSkidding(bool isLeft)
     {
         if (isGrounded)
         {
             Debug.Log("Recibiendo dato Skidding");
             if (isLeft)
             {
                 Debug.Log("Test 1");
                 Steer = (Steer / 2);
                 GetComponent<Rigidbody>().AddForce(transform.right * 200, ForceMode.Acceleration);
                 //GetComponent<Rigidbody>().AddForceAtPosition(new Vector3(80f, 0, 0), kartInterface.Wheels[2].transform.position, ForceMode.Impulse);
             }
 
             if (!isLeft)
             {
                 Debug.Log("Test 2");
                 Steer = (Steer / 2);
                 GetComponent<Rigidbody>().AddForceAtPosition(new Vector3(-80f, 0, 0), kartInterface.Wheels[3].transform.position, ForceMode.Impulse);
             }
         }
     }

This is the Button UI

 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.EventSystems;
 
 public class JumpButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
 {
     internal GameObject Listener;
     public bool Skidding;
     public bool jump;
     public float tempSteer;
     public float ter;
 
     public void OnPointerDown(PointerEventData eventData)
     {
         if (Listener != null)
         {
             if (!jump && Listener.GetComponent<KartControl>().isGrounded)
             {
                 tempSteer = Listener.GetComponent<KartControl>().Steer;
                 Listener.GetComponent<PlayerControl>().UserActions("Jump");
                 jump = true;
             }
 
             if (Listener.GetComponent<KartControl>().Steer < -.10f)
             {
                 if (Listener.GetComponent<KartControl>().Steer > tempSteer)
                 {
                     Skidding = false;
                     jump = false;
                 }
                 else
                     Skidding = true;
             }
             else if (Listener.GetComponent<KartControl>().Steer > .10f)
             {
                 if (Listener.GetComponent<KartControl>().Steer < tempSteer)
                 {
                     Skidding = false;
                     jump = false;
                 }
                 else
                     Skidding = true;
             }
 
             ter = Listener.GetComponent<KartControl>().Steer;
         }
     }
 
     public void OnPointerUp(PointerEventData eventData)
     {
         Skidding = false;
         jump = false;
     }
 }




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