Question by 
               cocapasteque · Jun 02, 2017 at 09:03 AM · 
                unity 5editorassetspreview  
              
 
              GetAssetPreview not working as intended (stack multiple assets in one)
Hi there,
I'm having trouble generating assets preview in PNG format with Unity 5.6.1p1 . I wrote this script who's working well and generates png images for my assets and saves them on my file system. The only thing that bother me is the image generated :

It seems like multiple assets from my game are being rendered, so I wonder if there is not a stream behind not being properly flushed or something like this...
Here's the script behind :
     void Start ()
     {
         var pPath = Application.dataPath + "/../Previews/";
         var folders = ResourcesLoader.GetAllFoldersInEditorObject();
         Directory.CreateDirectory(pPath);
 
         foreach (var f in folders)
         {
             var cPath = pPath + f + "/";
             Directory.CreateDirectory(cPath);
             var objs = Resources.LoadAll<GameObject>("EditorObject/" + f);         
             foreach (var o in objs)
             {
                 Texture2D t = null;
                 var counter = 0;
                 while (t == null && counter < 15)
                 {
                     t = AssetPreview.GetAssetPreview(o);
                     counter++;
                     Thread.Sleep(15);
                 }
                 Debug.Log("Get preview : " + o.name);
 
                 try
                 {
                     var bytes = t.EncodeToPNG();
                     using (var fs = new FileStream(cPath + o.name + ".png", FileMode.Create, FileAccess.Write))
                     {
                         fs.Write(bytes, 0, bytes.Length);
                     }
                 }
                 catch (Exception ex)
                 {
                     Debug.LogError("Cannot create file " + cPath + o.name + ".png");
                 }
 
             }
             break;
         }
     }
 
               (I've put a break at the end of the first loop for testing purpose)
Is there anybody experiencing the same ?
 
                 
                arch02.png 
                (25.3 kB) 
               
 
              
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