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Question by hollym16 · Sep 13, 2017 at 02:06 PM · texturespritewwwrendererurl

Load texture on disabled GameObject

I'm using the following script to download textures from a URL and apply them to GameObjects, the script is on each GameObject that requires a texture:

 public class LoadTex : MonoBehaviour {
 
     public string url;
 
     IEnumerator Start()
     {
             WWW www = new WWW(url);
             yield return (www);
         Renderer renderer = GetComponent<Renderer> ();
         renderer.material.mainTexture = www.texture;
         }
 }

This works great on GameObjects that are active on start up but when I turn on a GameObject during runtime, it shows no texture.

Why is this and how do I fix the issue?

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Answer by tormentoarmagedoom · Sep 13, 2017 at 02:17 PM

Good day @hollym16 !

As Unity explains...

Making a GameObject inactive will disable every component, turning off any attached renderers, colliders, rigidbodies, scripts, etc... Any scripts that you have attached to the GameObject will no longer have Update()

If a GameObject is

  SetActive(false)

All its components remain inactive, so you can not modify any porperty, laod textures... nothing.

You only need to

  SetActive(true);

do all you want, and again

  SetActive(false)

Upvote & ask for more info using @tormentoarmagedoom

Bye:D

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