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Question by Davidflynn · Aug 28, 2011 at 08:50 PM · waterkillhealth

Water is killing player when enemy enters it

Im trying to make it so that when player enters water I die but when enemy enter it I don't. I currently have this code which when I enter the water it kills me, and when my enemy enters the water it kills me.

 //DamageTrigger.js: A simple, variable damage trigger which can be applied to any kind of object.  
 //Change the damage amount in the Inspector. 
 
 var damage: float = 20.0;
 var playerStatus : Widget_Status;
 
 function OnTriggerEnter(){
     print("ow!");
     playerStatus = GameObject.FindWithTag("Player").GetComponent(Widget_Status);
     playerStatus.ApplyDamage(damage);
 }
 
 @script AddComponentMenu("Environment Props/DamageTrigger")
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avatar image Davidflynn · Aug 28, 2011 at 09:32 PM 0
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Need some help here im stumped bad this should be extreemly easy.

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Answer by SisterKy · Aug 28, 2011 at 09:50 PM

not sure if I understand what's going on. I'm guessing Player dies if anything enters the water?

The following is not tested. Just something to nudge you in the right direction...

function OnTriggerEnter (other : Collider) 
{
 var player = GameObject.FindWithTag("Player");
 if(other == player.collider)
 {
    print("ow!");
    playerStatus = player.GetComponent(Widget_Status);
    playerStatus.ApplyDamage(damage);
 }
}

Greetz, Ky.

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