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Question by lNeves · Feb 21, 2015 at 02:11 AM · c#2dmovement

2D movimentation "Lag"

I have an simple code that the only thing it does is move the game object up.

 public float speed;
 
 void Update(){
      transform.Translate(new Vector2(0,Speed * Time.deltaTime));
 }

But it seems kind of laggie, any idea ?

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