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Question by
FabioMariani · Sep 13, 2017 at 07:57 AM ·
animatorobjectcharacterweapon
Combining weapon animation and character animation
Hi everybody, my first question here!
In a 3d game project I have a character firing with a sling (not a slingshot, but an ancient sling!). It works great but I'd like to make the sling rotate in his hand during the action (2 animator state transitions, 6-7 seconds). The action starting parameter is an Int (AttackID=11).
Any idea how to achieve this?
Thank very much!
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Answer by Destolos · Sep 14, 2017 at 07:49 AM
Perhaps, Animation Layer are what you need: https://docs.unity3d.com/Manual/AnimationLayers.html