Question by 
               dkabanad · Feb 03, 2020 at 03:18 PM · 
                camerascripting problemmovementdirection  
              
 
              Virtual camera odd behaviour. Scriptting noob questions
Hello everyone first of all I'm sorry for this noob question.
I am trying to prototype a game. I'm a beginner. I want to walk around relative to the camera. I tried different code but I noticed a funny behaviour. It's not about walking. I thought to calculate directions right I should use debug.drawline like follows
 Debug.DrawLine(Camera.main.transform.position, Camera.main.transform.forward, Color.white);
 Debug.DrawLine(Camera.main.transform.position, -Camera.main.transform.forward, Color.black);
 Debug.DrawLine(Camera.main.transform.position, -Camera.main.transform.right, Color.blue);
 Debug.DrawLine(Camera.main.transform.position, Camera.main.transform.right, Color.red);
But this is the result I get. As you can see blue black white and red lines are pretty funny because they dont match any axis of the camera. Can anyone help me about this.

If anyone interested I want to move directions like in the game view. Up arrow key should move up like the blue crosshair thingies up position.
Thank you very much
 
                 
                ekran-goruntusu-8.png 
                (420.0 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                