I upgraded to Unity 2019.3.7 from 2018.4.0. Firebase cannot found dll. Below is the error which appears on pressing Play button.
DllNotFoundException: FirebaseCppApp-6.0.0 Firebase.AppUtilPINVOKE+SWIGExceptionHelper..cctor () (at Z:/tmp/tmp.IBVQRwCCZa/firebase/app/client/unity/proxy/AppUtilPINVOKE.cs:118) Rethrow as TypeInitializationException: The type initializer for 'SWIGExceptionHelper' threw an exception. Firebase.AppUtilPINVOKE..cctor () (at Z:/tmp/tmp.IBVQRwCCZa/firebase/app/client/unity/proxy/AppUtilPINVOKE.cs:138) Rethrow as TypeInitializationException: The type initializer for 'Firebase.AppUtilPINVOKE' threw an exception. Firebase.AppUtil.SetLogFunction (Firebase.LogUtil+LogMessageDelegate arg0) (at Z:/tmp/tmp.IBVQRwCCZa/firebase/app/client/unity/proxy/AppUtil.cs:45) Firebase.LogUtil..ctor () (at Z:/tmp/tmp.IBVQRwCCZa/firebase/app/client/unity/proxy/LogUtil.cs:69) Firebase.LogUtil..cctor () (at Z:/tmp/tmp.IBVQRwCCZa/firebase/app/client/unity/proxy/LogUtil.cs:30) Rethrow as TypeInitializationException: The type initializer for 'Firebase.LogUtil' threw an exception. Firebase.FirebaseApp..cctor () (at Z:/tmp/tmp.IBVQRwCCZa/firebase/app/client/unity/proxy/FirebaseApp.cs:56) Rethrow as TypeInitializationException: The type initializer for 'Firebase.FirebaseApp' threw an exception. Firebase.Messaging.FirebaseMessaging+Listener..ctor () (at Z:/tmp/tmp.yvSxxzhXWW/firebase/messaging/client/unity/proxy/FirebaseMessaging.cs:37) Firebase.Messaging.FirebaseMessaging+Listener.Create () (at Z:/tmp/tmp.yvSxxzhXWW/firebase/messaging/client/unity/proxy/FirebaseMessaging.cs:46) Firebase.Messaging.FirebaseMessaging..cctor () (at Z:/tmp/tmp.yvSxxzhXWW/firebase/messaging/client/unity/proxy/FirebaseMessaging.cs:156) Rethrow as TypeInitializationException: The type initializer for 'Firebase.Messaging.FirebaseMessaging' threw an exception. PlayFabAuthenticator.Awake () (at Assets/MyScripts/PlayFabAuthenticator.cs:62) UnityEngine.GameObject:SetActive(Boolean) WelcomeManager:Awake() (at Assets/MyScripts/WelcomeManager.cs:38) UnityEngine.GameObject:SetActive(Boolean) LauncherManager:Awake() (at Assets/MyScripts/LauncherManager.cs:68)
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