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AI code for enemy car to follow the player car
I use this code to my enemy vehicle to follow the player using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class AIcar : MonoBehaviour { private NavMeshAgent enemy; public Transform target; // Use this for initialization void Start () { enemy = GetComponent<NavMeshAgent> (); } // Update is called once per frame void Update () { enemy.SetDestination (target.position); } }
but the enemy is waiting for the player to stop and then it finds an easy way to get close to the player. I need the enemy to chase the player fast and efficient. What modification to the code do you think that would fix it
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