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Question by Cubelious · May 06, 2014 at 08:25 PM · bulletfollowmovingobjective-c

Bullet going in direction of moving object

So i have a script in C# for firing bullets and moving object tagged as "Target" from one side to another. I can't figure out how to change it so when i click, the bullets go to in my Target direction. I don't want bullet to follow this obejct. Just fire where it was when i clicked mouse button. I'm pretty newbie in coding.

 using UnityEngine;
 
 using System.Collections;
 
 public class Shooting : MonoBehaviour
     
 {
     
     public Rigidbody2D projectile;
     
     public float speed = 20;
 
     Transform Target;
 
     void start() {        
 
         GameObject target_go = GameObject.FindGameObjectWithTag("Target");
 
 
 
         }
 
     void Update ()
         
     {
 
 
         
         if (Input.GetMouseButtonDown(0))
             
         {
 
             
             Rigidbody2D instantiatedProjectile = Instantiate(projectile,transform.position,transform.rotation)as Rigidbody2D;
             
             instantiatedProjectile.velocity = transform.TransformDirection(new Vector3(0, 0,speed));
             
         }
         
     }
     
 }
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avatar image FirePlantGames · May 06, 2014 at 11:41 PM 0
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try using this

avatar image FirePlantGames · May 06, 2014 at 11:42 PM 0
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(or vector 2 if you are doing a 2D game)

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Answer by robertbu · May 06, 2014 at 11:54 PM

I made two significant changes here. First take a look how I initialized 'target' in Start(). Note this change will cause a null reference exception if a game object with a name of "Target" does not exist in the scene. If that is a possibility, you need to check the result of the GameObject.Find() before getting the transform. Second, take a look at how I calculated the velocity.

 using UnityEngine;
 using System.Collections;
 
 public class Shooting : MonoBehaviour
 {
     public Rigidbody2D projectile;
     public float speed = 20;
     Transform target;
     
     void start() {     
         target = GameObject.FindGameObjectWithTag("Target").transform;
     }
     
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             Rigidbody2D instantiatedProjectile = Instantiate(projectile,transform.position,transform.rotation)as Rigidbody2D;
             instantiatedProjectile.velocity = (target.position - transform.position).normalized * speed;
         }
     }
 }
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avatar image Cubelious · May 07, 2014 at 10:07 AM 0
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Thank You. It's working perfectly

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