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Question by Hman831 · Jul 28, 2014 at 08:33 AM · buttonlevelglitch

I have a glitch with my game that makes bullets keep firing when it goes into the next level

Hi I am 13 years old and have been making a game that involves 3 buttons that make 3 different characters shoot. and when you hold a button down it keeps shooting, and if you have it keep shooting when the next level loads in the next level that character will keep shooting even when you un-click

so I either need to know how to make it so the characters don't keep firing when you hold the button down

or I need to know how to make it so it doesn't keep firing into the next level

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avatar image Hullu · Jul 28, 2014 at 08:37 AM 0
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Can we get example of your script?

avatar image Hman831 · Jul 28, 2014 at 03:37 PM 0
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Here is the button script

 #pragma strict
 public static var centerAttack: boolean = false;
 
 
 function On$$anonymous$$ouseDown()
 {
     centerAttack= true;
 }
 
 function On$$anonymous$$ouseUp()
 {
     centerAttack = false;
 }

avatar image Hman831 · Jul 28, 2014 at 03:38 PM 0
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Here is the winlevel script

 #pragma strict
 
 function Start () {
 
 }
 
 function Update () 
 {
     if(GameObject.Find("LumberjackB") == null && GameObject.Find("LumberjackT") == null)
     {
         level.level++;
         Application.LoadLevel("boarder wars.level2");
 
     }    
 }

avatar image 432qwerty Hman831 · Jul 28, 2014 at 03:52 PM 0
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I think you accidentally converted your comment into an answer :P

avatar image 432qwerty · Jul 28, 2014 at 03:45 PM 0
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When you load the next level, are you destroying all of the characters and buttons and reloading them all? Or have you made it so the characters / buttons stay when you load the next level?

avatar image meat5000 ♦ · Jul 28, 2014 at 03:52 PM 0
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@432qwerty No I had to convert it so I could format it, then convert it back. We can't edit comments alone for some reason.

(There's also a strange annoying glitch that prevents the formatting from updating until it's edited a second time. Just thought I'd add that here.)

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