Confusion Status Effect
Hi so I'm pretty new to Unity and C# as a whole and I'm slowly learning the ropes as I go to make a fairly basic 2D rpg, that's a bit of a mix of ideas me and the artist that' working on the game with me, I'm trying to figure out how to make an effect that acts like confusion from Pokemon and I've kind of hit a brick wall here, anyone able to offer any help?
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