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Question by Enaver02 · Feb 21, 2018 at 09:51 AM · fpsperformanceverticesperformance optimizationtris

Speedtree verts are insane

I am using Speedtree for my unity project. I have made a tree which at LOD0 is 9.5k tris. However, as soon as I import it into Unity it turns into around 80k verts which I don't understand as even if it was rendering every thing 3 times it shouldn't be that high.

I only have one dynamic light which is used for a day cycle.

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