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Airplay Mirroring with Unity 4.1?
Hi, I'm really happy that Dual Display Support for iOs has been added today. It's working just perfect and is easy to set up, thank you.
I was just wondering if there was a way to use this function to mirror what you see to airplay/video out from within unity. It's not very well documented yet, but can you assign multiple target buffers for one camera?
If somebody knows any other way to switch on Airplay Mirroring from within unity its appreciated as well. I know it can be switched on manually with a few simple taps and gestures, but I have to create an app for senior citizens that will just work.
Thanks, -martin
Answer by Graham-Dunnett · Mar 15, 2013 at 04:11 PM
AirPlay mirroring "just works". You don't switch this on from inside the app, iOS has a perfectly good way of doing this for all apps. That's how Apple want it to be. (Guess all those senior citizens have Apple TVs now?)
Answer by Soundguy · May 24, 2013 at 01:25 AM
I'm trying to do this with my iPAD 2, mirroring is on. i have a debug string on the screen showing "Display.displays.Length" which always returns 1. any ideas why or what should i do?
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