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This question was closed Sep 11, 2017 at 06:30 AM by N00MKRAD for the following reason:

Solved it differently

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Question by N00MKRAD · Sep 10, 2017 at 02:58 PM · raycasttriggerdestroyspawn

How do I detect if there's an object at the same position and destroy ONLY ONE of them?

Detecting if there's another one is easy - simply use raycast or triggers.

But now I want to destroy only one of them.

If I just use Destroy(collider.gameObject) etc. it will ultimately destroy both...

Any ideas?

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avatar image MacDx · Sep 10, 2017 at 03:28 PM 0
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Dude... I was writing such a detailed answer to the last question you last asked only to see it gone for ever when I pressed submit, replaced with a Page Not Found image. Brutal.

What do you mean destroying only one of them? weren't you trying to detect if there was a tile already there so you wouldn't spawn 2 things on top of each other in the first place?

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Answer by Akusan · Sep 10, 2017 at 03:37 PM

Add a boolean condition to check if 2 of the game objects exists. Then add the destroy function that only triggers if there are 2 objects and make sure that there is no object destruction if only 1 of the object exists.

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