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Question by
madfatcat · Sep 30, 2020 at 03:43 PM ·
collider2djointsfriction2d physics
Make an object with greater friction slide less when correcting objects positions
2D Physics: I have 2 similar objects connected with DistanceJoint2D and lying on the ground. The only difference between objects is that one has no friction and the other one has max friction. When I slowly decrease the distance parameter of the joint, the objects move to each other with similar speed, it seems that friction parameter is ignored in this case. Is there a way to make it so the object with less friction moves faster to the connected object?
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