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Question by CameronARP · Aug 18, 2015 at 06:46 AM · c#collisiongameobjecttexturematerial

Can Someone Help Me With Changing Material / Texture On Collision Event

Hello, l have a problem getting my texture / material to apply when a collision event happens. I am not sure why this is not working. My C# Script is below, thank you for any help:

 using UnityEngine;
 using System.Collections;
 
 public class CubeCollision : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     void OnCollisionEnter (Collision cul)
     {
         if (cul.gameObject.name == "PlayerCube")
             GetComponent<Renderer>().material.mainTexture = ColourRed;
     }
 }
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avatar image Vice_Versa · Aug 18, 2015 at 07:13 AM 0
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you should mark this as answered so it doesnt show up in the unanswered section

avatar image jmgek · Aug 18, 2015 at 07:16 AM 0
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A good practice is to use [serializefeild] private Texture colorRed; It's still a private variable but you can assign it in the inspector as well as lower 'c' for vars because capitals are usually used for functions and methods. :)

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Answer by CameronARP · Aug 18, 2015 at 06:03 AM

Sorry for wasting time, but l have done it now, however l can still share my fix, l just need to add this code at the top like so:

 using UnityEngine;
 using System.Collections;
 
 public class CubeCollision : MonoBehaviour {
     public Texture ColourRed;


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