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Question by Rosscoe3 · Jul 28, 2015 at 04:36 AM · enemytracking

Super simple Enemy follow player..

Hi all.. im having trouble making from what i know is a super simple thing to do :P make an enemy that tracks to the player.. or follows it.. what is the easiest way to do this? I've created a tag to my player called: "Player" do i track it? how would i do that? and if you could code in C# that would be awesome :D

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Answer by koushik.s · Jul 28, 2015 at 05:39 AM

you can use Path finding . void Chasing () { // Create a vector from the enemy to the last sighting of the player. Vector3 sightingDeltaPos = Player.tranform.position- transform.position;

     // If the the last personal sighting of the player is not close...
     if(sightingDeltaPos.sqrMagnitude > 4f)
         // ... set the destination for the NavMeshAgent to the last personal sighting of the player.
         nav.destination = enemySight.personalLastSighting;
     
     // Set the appropriate speed for the NavMeshAgent.
     nav.speed = chaseSpeed;
     
     
 }
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