Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by MikeZeen · Sep 21, 2015 at 02:28 AM · rotationphysicstutorialsenvironmentdrop

Simulation, is it Possible ?

Hi guys :) I am planning on a project, that includes a Simulation.
That Simulation includes normal physics, rotations, drops and an environment. My questions are:
- Is that even possible for a newbie in Unity3D ?
- Are there any tutorials on how I could do this ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Glurth · Sep 21, 2015 at 03:30 PM

You will need some programming skills if you want your simulation to do anything but let the physics engine run, given some starting conditions. That being said, you CAN setup an environment (using no code), with "physical" objects, of varying size, shape, mass, friction and even bounciness (elasticity of collisions). You can also specify the direction and strength of gravity. Then you can click the play button, and watch the physics work it'self out.

As Xephex mentioned in his answer, click the "Learn" link at the top of the page, and select tutorials. The "documentation" section (rather than tutorials) comes in two sections, one for how to use stuff in the Unity editor, and another on the class libraries used for coding (there is a link at the top of the documentation pages to switch between the two).

For subjects, I suggest you concentrate on "RigidBody" and "colliders". You may also want to look at "meshes" since this is how the shape of objects are defined (note: the physics engine does have some restrictions on how it works with shapes).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Xephex · Sep 21, 2015 at 11:08 AM

I thought these were helpful: https://www.youtube.com/playlist?list=PLbghT7MmckI7gH4-GrIOw2llutp0P1anA

If you need help with something specific look on the Learn section on this page at the top. Loads of video tutorials there.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Determining if my target is standing upright 4 Answers

Rotate sphere to the direction of movement 0 Answers

Racquet in VR, doesnt hit the ball, and sometimes it "sticks" to the ball. 1 Answer

How to return original rotation of object 0 Answers

Rotate rigidbody to specified rotation using AddForce 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges