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Question by kkukkupig · Jun 23, 2017 at 04:16 AM · androidinputtouchtouchphase

TouchPhase.Stationary firing while moving

Hello,

I noticed that TouchPhase.Stationary is firing while I am in the middle of a swipe. Can someone help explain why this is happening? I would expect TouchPhase.Move to be the only thing going off during the whole swipe motion. I clear the trail renderer when a new swipe starts, but because stationary is being called unexpectedly, my code clears the trail mid-swipe and I am left with only a semi-complete trail. I have tested this with two devices and the issue happens on both.

I believe I found a workaround, where I change the last "else" to an "else if" that checks for TouchPhase.End in the original code below, but I would still like to know why stationary is called while I am mid swipe. Thank you in advance for the help.

 void Start(){
     trail = GetComponent<TrailRenderer> ();
 }

 void Update(){

     foreach (Touch touch in Input.touches) {
         if (touch.phase == TouchPhase.Moved) {
             if (currentTouchId > -1 && currentTouchId != touch.fingerId) {
                 continue;
             }

             if(currentTouchId < 0 ){// && touch.fingerId != prevTouchId){
                 trail.Clear();
             }
                 
             prevPosition = this.transform.position;
             currentTouchId = touch.fingerId;

             return; 
         } else {
             if (currentTouchId != touch.fingerId) {
                 continue;
             } 
             Debug.Log ("touch phase: " + touch.phase);

             currentTouchId = -1;
         }
     }
 }
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