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Question by wilhoran11 · Sep 09, 2017 at 12:28 PM · androidarraydrag-and-dropindex

IndexOutOfRangeException: IndexOutOfRangeException: Array index is out of range. FollowTarget.Update () (at Assets/Scripts/FollowTarget.cs:29)

using UnityEngine; using UnityEngine.UI; using System.Collections; using UnityEngine.SceneManagement; public class FollowTarget: MonoBehaviour { public Transform[] traget;//tragets public float tragetDistanceOffset = 0.1f;//target offset public bool reachedTarget;//reached target flag public bool isRunning = true;//is running flag public bool stopFollowAfterReachTarget;//stop follow flag public float speed = 10;//follow speed public bool followX, followY, followZ;//follow x,y,z flags public int tragetIndex = 0;//target index private float xpos, ypos, zpos;//x,y,z positions private float smoothDampVelocity = 0;//smooth damp velocity public FollowMethod followMethod = FollowMethod.LERP;//follow method

 void Start ()
 {
     if (traget == null) {
         traget = new Transform[1];
     }
 }

 // Update is called once per frame
 void Update ()
 {
     if (!isRunning || traget [tragetIndex] == null) {
         return;
     }

     if (reachedTarget) {
         if (stopFollowAfterReachTarget) {
             return;
         }
     }

     if (followX) {
         xpos = GetValue (transform.position.x, traget [tragetIndex].position.x);//set x position
     }  else {
         xpos = transform.position.x;//set x position
     }

     if (followY) {
         ypos = GetValue (transform.position.y, traget [tragetIndex].position.y);//set y position
     }  else {
         ypos = transform.position.y;//set y position
     }

     if (followZ) {
         zpos = GetValue (transform.position.z, traget [tragetIndex].position.z);//set z position
     }  else {
         zpos = transform.position.z;//set z position
     }

     transform.position = new Vector3 (xpos, ypos, zpos);//set the position

     if (Mathf.Abs (Vector3.Distance (traget [tragetIndex].position, transform.position)) <= tragetDistanceOffset) {//when the gameobject reached the target
         this.reachedTarget = true;
     }
 }

 public enum FollowMethod
 {
     LERP,
     SMOOTH_DAMP,
     SMOOTH_STEP,
     MOVE_TOWARD
 } ;

 //Get the follow postion value
 private float GetValue (float currentValue, float targetValue)
 {
     float returnValue = 0;
     if (followMethod == FollowMethod.LERP) {
         returnValue = Mathf.Lerp (currentValue, targetValue, speed * Time.deltaTime);
     }  else if (followMethod == FollowMethod.MOVE_TOWARD) {
         returnValue = Mathf.MoveTowards (currentValue, targetValue, speed * Time.smoothDeltaTime);
     }  else if (followMethod == FollowMethod.SMOOTH_DAMP) {
         returnValue = Mathf.SmoothDamp (currentValue, targetValue, ref smoothDampVelocity, speed);
     }  else if (followMethod == FollowMethod.SMOOTH_STEP) {
         returnValue = Mathf.SmoothStep (currentValue, targetValue, speed * Time.smoothDeltaTime);
     }
     return returnValue;
 }

}

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Answer by Cuttlas-U · Sep 09, 2017 at 01:35 PM

hi; the error means your code wants to use an element of array wich the array dont have ;

for example if your array lentgh is 6 u want to access to the element number 10 of the array ;

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