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FPS is low when there's a sky in the scene
,Hi fellows,
I'm making a simple game. I found a problem that when there's a sky or background(sth takes the whole screen), the scene it's very laggy build on phone.
This is it. I just use a simple plane and standard shader to achieve the background sky. And I also tried a sky which is made by a box with skybox shader, it's also very slow(notice the FPS at up left corner) https://answers.unity.com/storage/temp/129812-screenshot-2018-12-21-10-13-53-223-pandas-go.png
And when I delete the sky or background , the FPS increases dramatically.
https://answers.unity.com/storage/temp/129811-screenshot-2018-12-21-10-12-12-926-pandas-go.png
The scene is very simple with just a few objects and one light. I've tried set static to the sky and sth else, they just don't work. Even I found that if there's a cube big enough to fill half of the screen, the FPS drops just like pic1.
How can I solve this?
Do you have a link to the Skybox that you used, is it moving as well?
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