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Question by Pangamini · Sep 09, 2017 at 09:44 AM · animatormecanimserializationsave

Serialization of Animator state

Is it possible to serialize the state of an Animator and later restore it? If I want to use Animator to control game events (eg. shooting from the animation event, etc) and want to be able to save/load the game, I need to be able to serialize the Animator so I can restore the current states and transitions and their progress in all layers. Is that possible?

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Answer by Lobster3000 · Dec 23, 2017 at 12:14 PM

As i know you can do a workaround to serialize last animator state. But you cant serialize time of animation run in that state

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