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Setting rotation when instatiating a object
This is my existing code for my random gen for trees and rocks but I want to make it so every object gets a random rotation and I cannot figure this out.
Thanks!
Answer by MacDx · Jun 28, 2018 at 04:58 PM
You're already setting rotation while instantiating those objects. Quaternion.Identity (which means rotation at 0 x, 0 y and 0 z) is the rotation you're setting all your instantiated objects to. So instead of Quaternion.Identity pass a different quaternion.
Use something like this:
//Example
//Random rotation on the Y axis, I'm assuming that's what you want but you could
//easily do this for the other axes as well.
var tree = Instantiate(Tree, new Vector3(bla, bla, bla), Quaternion.Euler(0,Random.Range(0,360f),0));
Hope this helps!
Note: On future posts, please, instead of taking a picture of the code, post the text right here using the code sample button. That way is a lot easier for people to help. Regards
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