How can I adapt my movement from WSAD to mouse click and hold?
Hello, I am a beginner and still learning, I took the Unity's Roll-a-ball beginners tutorial and after I understood the class I tried to challenge myself with trying to implement different features in the game such as Timer, Score and Interactive UI. Now I am trying to work on movement by changing it from the normal Inputs (WSAD or Arrows) into a Mouse0 click and hold.
I've seen some documentation and read about Nav-Mesh configure, but I can't implement those steps properly.
The 2 scripts I am using are:
using UnityEngine; using UnityEngine.UI;
public class PlayerController : MonoBehaviour {
public float speed;
public Text countText;
public Text winText;
private Rigidbody rb;
private int count;
void Start()
{
rb = GetComponent<Rigidbody>();
count = 0;
SetCountText();
winText.text = "";
}
void FixedUpdate()
{
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
rb.AddForce(movement * speed);
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Pick Up"))
{
other.gameObject.SetActive(false);
count = count + 1;
SetCountText();
}
}
void SetCountText()
{
countText.text = "Count: " + count.ToString();
if (count >= 14)
{
GameObject.Find("Player").SendMessage("Finish");
winText.text = "You Win!";
}
}
}
and
using UnityEngine;
public class CameraController : MonoBehaviour {
public GameObject player;
private Vector3 offset;
// Use this for initialization
void Start()
{
offset = transform.position - player.transform.position;
}
// Update is called once per frame
void LateUpdate()
{
transform.position = player.transform.position + offset;
}
}
That last issue I was facing with the way I was trying to Script was that the sphere dragged to the place I clicked instead of following to the place I was holding down the mouse button. I also want the sphere to roll over and not to drag.
Thank you for your patience and time, Best Regards, VRS
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